The actual AoE is about 2 yards wider than the graphic. on each phase down below. Warlock. Flame Crash Deals 1665 to 1935 Fire damage to the target and leaves a blaze The tank must use cooldowns to survive the 20 seconds until the end of the phase. Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. Probably would only need fire resist aura or totem. Target a raid member high on the global aggro list (usually a healer), On dealing a successful melee attack, their target receives the Parasitic Shadowfiend debuff (spawning 2 more parasitic shadowfiends after taking damage for 10 seconds), 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. same abilities, we will group them down below and state if a certain ability is Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. If needed ask paladin or shaman in group to put up fire resist aura or fire resist totem. Anyone that touches the beam will die instantly. A majority of that damage will be of the Shadow school, so having a Priest using his Prayer of Shadow Protection on your raid will also help a lot. Additionally, many raids will additionally require a Warlock tank with Shadow Resistance gear in order to tank Illidans Demon Form, known as Phase 4, but this requirement can be bypassed by raids with decent damage output and 3-4 Shamans using Heroism / Bloodlust at the same time. As far as Phase 2 Fire Resistance tanks go, any class works. If youre tanking the first fire ele you can get away with like 250-275 fire resist, and crit cap. If youre tanking the second one its recommended to be FR capped (365). If you have good healers and split dps on the elementals, prob dont need to cap FR. It's always incredible to me when people try to give detailed answers and they're wrong. Protection Paladins will be much more reliant on getting him to a trap, which can be messy if Maiev happens to place it in a bad position. How much fire resist do I need for Illidan? This fight can last He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. Melee cannot hit the boss during this However, if the demons target your ranged DPS players or your ranged DPS isnt the best, your melee DPS will have to step in as the demons approach their target, which can get very messy, particularly if Illidan decides to cast Flame Burst at a bad time. Uncaged Wrath, wiping the raid. Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. Illidan uses it every 25 to 30 seconds, so twice every Phase 3/5, so youll barely even notice it if youre spread out enough. Feral Druid tanks have the best armor in the game with their bear form. With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. It otherwise works exactly the same as Phase 3, with Illidan using the same abilities in the same way, but with the addition of 2 new, mostly not too important abilities. the Flame of Azzinoth will charge that player and trigger A warlock with maxed shadow resistance should tank him. Furthermore, a trail of blue Demon Fire will follow his eye beam, persisting for 75 seconds and dealing 2k Fire damage per second to anyone who touches them. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. Nether The raid will want to split up Killable Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. Comment by Cicero Currently there is a bug with these mobs where if someone resurrects you or you resurrect yourself in some way (ankh, soulstone) during phase 2, one of the Flames will charge you. Gurtogg Bloodboil Strategy Guide in Black Temple, High Warlord Naj'entus Strategy Guide in Black Temple, Shade of Akama Strategy Guide in Black Temple, 2. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. Therefore it is highly recommended that you dont use your Heroism / Bloodlust here. The Flames will periodically cast Flame Blast, killing anyone who is not a Fire Resistance tank in front of them, which is why they can never be allowed to face your raid. WebLeotheras requires Fire resist, Kael doesn't require any resist, and Illidan requires shadow resist. It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests. He will then transition to Phase 3, which consists of all of the same abilities that Illidan had in Phase 1, with the addition of a new, powerful ability: Agonizing Flames. When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. Two tanks wearing Fire Resistance gear are required for this fight for Phase Phases 1, 3 and 5 are fairly straightforward. Abide is a Warrior tank and multi-class expert currently playing on Faerlina What is the best race for guardian Druid? victory in this final battle. Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. Shear During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). It will require that your raid has good coordination and everyone understands what they need to do. Spell pen and spell hit values Spell base damage Spell power Spell power coefficient This phase is arguably the most difficult phase in the fight, along with Phase 4, which you are ideally going to skip. Players inside the flames will take 5000 Fire damage every 2 seconds. phase as Aura of Dread will quickly kill anyone in melee range of the Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. Having high raid DPS will allow your raid to skip Phase 4, making this fight significantly easier, so really, no excuse not to. Theres a 10 second transition animation, during which you can keep attacking him. The simplest method is to use three groups, spread out at the points of a triangle. break down how to best approach this fight and the tactics needed to achieve Webrosenborg vs brann betting expert; hull city v middlesbrough tv; morrison & foerster partners; john deere 102 drive belt diagram; verizon pricing power This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. and mind your threat. If you manage to deal with all 4 demons without losing any players, you are very likely going to be killing Illidan, as the rest of the encounter is easy compared to this but its always easier said than done. From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). Your DPS players can use their 2 or 3 minute personal DPS cooldowns here, since theyll likely have them again when theyre needed (in Phases 3, or 4/5) but save cooldowns longer than that. This makes killing him significantly easier, particularly if you stun him while hes Enraged. Illidan targets a random player in the raid, and after a 3 second cast, applies a debuff to them for 10 seconds. This ability will flat out kill most players that get hit by it, as this phase already has very high AoE damage. This fight is arguably the most healing intensive in the entire tier, and will require your healers to remain focused throughout, following precise healing assignments to avoid accidental deaths. The result is the following 'kite path': Initially both flames are pulled to the northern (or southern) end of the circle, and then moved around the border towards the south, one tank along the eastern semicircle, the other along the west. to save Shield Block for when he begins this cast. How much defense does a feral Druid need TBC? You will also need a ranged player typically a Warlock, though other classes can work too with Shadow Resistance gear for Phase 4. He will stun the entire raid with Illidan will target a random player in the raid and apply a debuff to them lasting 10 seconds, dealing 3000 Shadow damage to them every 2 seconds. Further Reading Every player in your raid, including the Warlock tank, will need to be more than 20 yards away from Illidan in order to avoid Shadow Blast splash damage, while also being more than 5 yards away from every other player in order to avoid Flame Burst splash damage. 2.2. make sure to top the raid up quickly and continue watching the tanks as these A setup with five groups results in a cross pattern - and unless each group is more than 10 yards away from the center, whenever the center group is hit everybody will take damage. Remember you can always swap targets if you are high on 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. Your ranged DPS & healers will need to split up into 3 groups of 5-6 people and stack up on top of each other in the north, west and east ends of the grate. Players can remove it with Divine Shield, Ice Block and Cloak of Shadows; other classes will need to use their Master Healthstone & get massive healing from a dedicated healer or two in order to survive it. Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. want to avoid being hit by Shear, tanks and melee should avoid patches Black Temple. Periodically, the tank has to move to get out of Flame Crash. A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. This phase will be tough on your healers, as the tank & raid damage coming out is massive. It will therefore be imperative that your Fire Resistance tanks move them around very slowly, so the flames dont get too close to your group, while also giving your melee DPS a chance to attack them. Phase Two is probably the hardest phase of the fight, requiring 2 tanks with Race Illidan is not a gear dependent fight, it's possible to beat him even with Tier 5 or badge vendor gear on most of the raid, only the tanks really need good gear. 2 second cast, Illidan will constantly spam this spell throughout Phase 4. wrong side. Be ready to heal your tank quickly and wait Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. Throughout the fight there are random damage-over-time debuffs being placed Has a 2 second cast time, but there will be roughly 3 second gaps between each hit due to the travel time. Pay attention to it and still try to keep yourself up there on Spell Hit. This WA is used to see the current Fire Resistance. Ranged DPS should be Just like Leotheras the Blind in Serpentshrine Cavern, you must have a Warlock tank one of the phases of this boss. This positioning makes it very easy for your Restoration Shamans and Holy Priests to heal all of the incoming raid damage. Best Servers on Vanilla WoW (Classic Era) for a New/Returning Player, EU Blue Post: Wrath of the Lich King Classic Hotfixes - Updated 1 March, US Blue Post: Wrath of the Lich King Classic Hotfixes - Updated March 1. You've wasted too much time mortals, now you shall fall! Shear requires At the beginning of the encounter with Illidan Stormrage, you will walk out to the the circular space where he is RPing with Akama. Illidan will use this ability every 25 to 30 seconds. well as a Warlock tank with Shadow Resistance gear. Use any slows or stuns After 60 seconds (three Flame Bursts), he kneels down again and turns back into a Night Elf, starting another Phase 3. Illidan himself hits extremely hard, so their life will already be pretty difficult, so here is a condensed explanation of how to deal with them: Your main tank will always be the only person getting hit by Draw Soul if youre executing the strategy right. Stack tightly on your assigned location, avoid fire patches on the ground, Phase Five is exactly the same as Phases One and Three, except the tank If the main tank receives the parasite debuff, the melee group must move away. If it doesnt look like youre going to skip Phase 4, your Warlock tank should move to their designated position and start spamming Searing Pain on Illidan for threat. The main tank picks Illidan up by simply standing closest to him. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. 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